![]() Major trends influencing the browser games market include: This unreliability in the data collection, transmission and security of video games players is expected to lead to formulating stringent regulations and standards pertaining to the collection of private date, a development which will hinder the growth of the browser games market. Similarly, in 2018, video games developed and published by Activision Blizzard such as World of Warcraft and Diablo III were diagnosed with a vulnerability to their Domain Name System (DNS) which allowed any website to run the arbitrary code and could potentially be used to hack into the PCs of the players. Some games have been under great scrutiny about their access to users’ contacts, full access to players’ Gmail accounts when signing up on iPhones, and uncertainty about the extent to which the game’s publishers Niantic is collecting, using, and sharing players’ data. In addition, the connectivity between video gaming platforms such as social networking platforms is increasing. The browser games market is facing increased privacy concerns due to the importance of the use of players’ locations in massively multiplayer online role-playing games?(MMORPGs) and the development of virtual and augmented reality-based games. Rising privacy concerns are expected to limit the growth of the browser games market in the forecast period. The key restraints on the browser games market include: In February 2020, the games company Blizzard, the maker of World of Warcraft, issued an apology after the users had to wait for lengthy times in China due to a high influx of players from the country. This can be attributed to people being increasingly stuck at home and finding online gaming as an easy way to pass time. Bungie, a video-game developer, said that average daily user engagement on their RPG game “Destiny 2” is up 10% worldwide and as much as 20% in the markets most affected by the coronavirus. ![]() According to Verizon, overall traffic related to internet gaming has increased 75% since lock down restrictions were imposed in America. In countries such as the UK and the USA where many employees have been furloughed off work, but still being paid and do not have anywhere else to spend the money are turning to online gaming, to get some form of escapism. The rising involvement of gamers due to the COVID-19 pandemic is expected to positively impact the browser games market in the immediate future. Increasing Gamers Involvement Due To COVID-19 The key drivers of the browser games market include: ![]() Factors that could hinder the growth of the browser games market in the future include growing privacy concerns, regulatory restrictions to curb games addiction, and economic implications of COVID-19. Going forward, increasing use of internet, cross-platform publishing and play, technological advances, rising penetration of 5G, and increasing gamers involvement due to COVID-19 will drive the growth. Factors that negatively affected growth in the historic period were stringent regulations, and low internet speed. Growth in the historic period resulted from in-game purchases and freemiums, live streamers and gaming influencers, and rise in disposable income. The market is expected to grow at a CAGR of 7.3% to nearly $9,285.0 million by 2023. ![]() The global browser games market reached a value of nearly $7,012.9 million in 2019, having increased at a compound annual growth rate (CAGR) of 10.3% since 2015. The market includes goods and services traded between entities or sold to end consumers. They rely solely on the web browser and sometimes on a common plug-in such as Java or Flash.Ĭompanies in this industry undertake operations such as the design, development, publication, distribution, and monetization of browser games on various platforms including PC, smart phone, and tablet. These games do not require any client-side software to be installed. Browser games range from plain text games to games that combine complex graphics and virtual worlds populated simultaneously by several players. Online games or browser games refer to games, which are played over the internet. The browser games market consists of sales of browser games and related services by entities (organizations, sole traders and partnerships) that produce browser games that can be played on smartphones, tablets, PCs, and TVs.
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