The sandbox action adventure game was the brainchild of Andrew Spinks, who taught himself programming and went on to build something that combined the likes of Zelda and Super Metroid with Dwarf Fortress and Minecraft. The game began on PC, and now exists on practically every device imaginable. Terraria has sold 20.5m units, and 8.5m of that have come in the last 18 months. The data suggests that Re-Logic's approach has worked. Business-wise, we truly feel that this will yield long term support for our company, which will allow us to make awesome games for a very long time - even if we didn't make every single dollar that we could have along the way." Given that, and the fact we have never been all about maximizing the money at the expense of customers, we have stayed true to our core principals. Fortunately, we are not in this situation. "Perhaps if our studio needed the extra funds to stay independent or to fund our other projects, we would have been forced into pursuing some of these things - we are cognizant that this route is not going to be possible for everyone. Deep down, it just feels to us like the right thing to do. In this situation, we are just meshing that with the modern ability to update and add to that game over time. Namely, you bought a game and enjoyed it. Secondarily, it harks back to the way games were sold when we were coming up as gamers. "Primarily, this speaks to our core philosophy of games and gamers first. However, we strongly feel that forgoing those quick gains was and is the right path to take. This is what I was referring to in regards leaving money on the table. "To give a small example, we could have charged some very small amount for the massive 1.3 update - let's say a dollar or less - and would have likely made several million dollars without much community blowback. "We have had discussions around this topic in a variety of ways over the years," Andrew adds. That's not to say that the Re-Logic team hasn't considered charging for updates. That would be our reputation and the unwavering good will that we have built with our amazing fans." Terraria costs $9.99 and nothing more Re-Logic president Andrew Spinks adds: "In all honesty, as successful as Terraria has been, it isn't even what we consider to be the most valuable asset that Re-Logic has. We support them by adding to the game that they love to play, and they support us by spreading the word, sometimes buying more than one copy, showcasing more amazing potential in the game with the content that they create, and just by being awesome." Perhaps it would be different if our fans weren't as supportive of us as they consistently are. "That said, we wouldn't have it any other way. It more than likely leaves money on the table, as many players would gladly pay, especially for larger updates. "Some updates produce more new players than others, and it is often hard to tell what will happen with any given update. "Giving those updates away was a bit risky without a doubt," admits Re-Logic VP Whitney Spinks Developer Re-Logic didn't charge anything for these updates. Six years of updates later, and Terraria now has 3,800 items, 25 NPCs, 350 enemies, 16 bosses, a new ending, new areas, an expert mode and a load more nice extras. Players could get all of that for the reasonable sum of $9.99. Initially released for PS4, Xbox One, and PC in 2020, the update added a significant amount of items and enemies to the game, along with additional difficulty modes and gameplay features.When sandbox game Terraria first launched in May 2011, it had 250 items, a handful of playable characters and bosses, and a few nice extras. There will also be new items to find, inspired by the latter game.įor players eager to play Terraria on the go though – or those who weren’t lucky enough to secure a Steam Deck when it went up for pre-order – the ‘Journey’s End’ version of the game is coming to Nintendo Switch in January 2022. The event sees mechanics, features, and bosses from Klei’s survival game translated into Terraria’s world, along with new lighting and shaders that evoke the Tim Burton-esque world of Don’t Starve. Re-Logic has also been busy finalising Terraria’s crossover with fellow indie darling Don’t Starve, which is available now. “More on that later, once we get a bit further clear from the 1.4.3 launch/fixes!” “We are going to gratefully take the extra time allowed by the recent Steam Deck launch delays to take our Deck optimizations a bit further,” the studio says.
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